package main import ( "image/color" "math" "math/rand" "gonum.org/v1/gonum/optimize" "gonum.org/v1/plot" "gonum.org/v1/plot/palette/moreland" "gonum.org/v1/plot/plotter" "gonum.org/v1/plot/vg" "gonum.org/v1/plot/vg/draw" ) func main() { points := plotter.XYs{} for i := 0; i < 10; i++ { points = append(points, plotter.XY{ X: 100 * rand.Float64(), Y: 100 * rand.Float64(), }) } scatter, err := plotter.NewScatter(points) if err != nil { panic(err) } scatter.Shape = draw.CircleGlyph{} heatmap := plotter.NewHeatMap(Heat(points), moreland.SmoothBlueRed().Palette(100)) Func := func(x []float64) float64 { if len(x) != 2 { panic("illegal x") } var sum float64 for _, point := range points { sum += math.Sqrt(math.Pow(point.X-x[0], 2) + math.Pow(point.Y-x[1], 2)) } return sum } problem := optimize.Problem{ Func: Func, } result, err := optimize.Minimize(problem, []float64{1, 1}, &optimize.Settings{}, &optimize.NelderMead{}) if err != nil { panic(err) } aim, err := plotter.NewScatter(plotter.XYs{{ X: result.X[0], Y: result.X[1], }}) if err != nil { panic(err) } aim.Shape = draw.CircleGlyph{} aim.Color = color.White plt := plot.New() plt.Y.Min, plt.X.Min, plt.Y.Max, plt.X.Max = 0, 0, 100, 100 plt.Add(heatmap, scatter, aim) if err := plt.Save(5*vg.Inch, 5*vg.Inch, "07-nelder-mead.png"); err != nil { panic(err) } } type Heat plotter.XYs func (h Heat) Dims() (c, r int) { return 100, 100 } func (h Heat) X(c int) float64 { return float64(c) } func (h Heat) Y(r int) float64 { return float64(r) } func (h Heat) Z(c, r int) float64 { var sum float64 for _, p := range h { sum += math.Sqrt(math.Pow(p.X-h.X(c), 2) + math.Pow(p.Y-h.Y(r), 2)) } return -sum }