luaconf.h 21 KB

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  1. /*
  2. ** $Id: luaconf.h $
  3. ** Configuration file for Lua
  4. ** See Copyright Notice in lua.h
  5. */
  6. #ifndef luaconf_h
  7. #define luaconf_h
  8. #include <limits.h>
  9. #include <stddef.h>
  10. /*
  11. ** ===================================================================
  12. ** General Configuration File for Lua
  13. **
  14. ** Some definitions here can be changed externally, through the compiler
  15. ** (e.g., with '-D' options): They are commented out or protected
  16. ** by '#if !defined' guards. However, several other definitions
  17. ** should be changed directly here, either because they affect the
  18. ** Lua ABI (by making the changes here, you ensure that all software
  19. ** connected to Lua, such as C libraries, will be compiled with the same
  20. ** configuration); or because they are seldom changed.
  21. **
  22. ** Search for "@@" to find all configurable definitions.
  23. ** ===================================================================
  24. */
  25. /*
  26. ** {====================================================================
  27. ** System Configuration: macros to adapt (if needed) Lua to some
  28. ** particular platform, for instance restricting it to C89.
  29. ** =====================================================================
  30. */
  31. /*
  32. @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
  33. ** Define it if you want Lua to avoid the use of a few C99 features
  34. ** or Windows-specific features on Windows.
  35. */
  36. /* #define LUA_USE_C89 */
  37. /*
  38. ** By default, Lua on Windows use (some) specific Windows features
  39. */
  40. #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
  41. #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
  42. #endif
  43. #if defined(LUA_USE_WINDOWS)
  44. #define LUA_DL_DLL /* enable support for DLL */
  45. #define LUA_USE_C89 /* broadly, Windows is C89 */
  46. #endif
  47. #if defined(LUA_USE_LINUX)
  48. #define LUA_USE_POSIX
  49. #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
  50. #endif
  51. #if defined(LUA_USE_MACOSX)
  52. #define LUA_USE_POSIX
  53. #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
  54. #endif
  55. /*
  56. @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
  57. */
  58. #define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
  59. /* }================================================================== */
  60. /*
  61. ** {==================================================================
  62. ** Configuration for Number types. These options should not be
  63. ** set externally, because any other code connected to Lua must
  64. ** use the same configuration.
  65. ** ===================================================================
  66. */
  67. /*
  68. @@ LUA_INT_TYPE defines the type for Lua integers.
  69. @@ LUA_FLOAT_TYPE defines the type for Lua floats.
  70. ** Lua should work fine with any mix of these options supported
  71. ** by your C compiler. The usual configurations are 64-bit integers
  72. ** and 'double' (the default), 32-bit integers and 'float' (for
  73. ** restricted platforms), and 'long'/'double' (for C compilers not
  74. ** compliant with C99, which may not have support for 'long long').
  75. */
  76. /* predefined options for LUA_INT_TYPE */
  77. #define LUA_INT_INT 1
  78. #define LUA_INT_LONG 2
  79. #define LUA_INT_LONGLONG 3
  80. /* predefined options for LUA_FLOAT_TYPE */
  81. #define LUA_FLOAT_FLOAT 1
  82. #define LUA_FLOAT_DOUBLE 2
  83. #define LUA_FLOAT_LONGDOUBLE 3
  84. /* Default configuration ('long long' and 'double', for 64-bit Lua) */
  85. #define LUA_INT_DEFAULT LUA_INT_LONGLONG
  86. #define LUA_FLOAT_DEFAULT LUA_FLOAT_DOUBLE
  87. /*
  88. @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
  89. */
  90. #define LUA_32BITS 0
  91. /*
  92. @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
  93. ** C89 ('long' and 'double'); Windows always has '__int64', so it does
  94. ** not need to use this case.
  95. */
  96. #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
  97. #define LUA_C89_NUMBERS 1
  98. #else
  99. #define LUA_C89_NUMBERS 0
  100. #endif
  101. #if LUA_32BITS /* { */
  102. /*
  103. ** 32-bit integers and 'float'
  104. */
  105. #if LUAI_IS32INT /* use 'int' if big enough */
  106. #define LUA_INT_TYPE LUA_INT_INT
  107. #else /* otherwise use 'long' */
  108. #define LUA_INT_TYPE LUA_INT_LONG
  109. #endif
  110. #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
  111. #elif LUA_C89_NUMBERS /* }{ */
  112. /*
  113. ** largest types available for C89 ('long' and 'double')
  114. */
  115. #define LUA_INT_TYPE LUA_INT_LONG
  116. #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
  117. #else /* }{ */
  118. /* use defaults */
  119. #define LUA_INT_TYPE LUA_INT_DEFAULT
  120. #define LUA_FLOAT_TYPE LUA_FLOAT_DEFAULT
  121. #endif /* } */
  122. /* }================================================================== */
  123. /*
  124. ** {==================================================================
  125. ** Configuration for Paths.
  126. ** ===================================================================
  127. */
  128. /*
  129. ** LUA_PATH_SEP is the character that separates templates in a path.
  130. ** LUA_PATH_MARK is the string that marks the substitution points in a
  131. ** template.
  132. ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
  133. ** directory.
  134. */
  135. #define LUA_PATH_SEP ";"
  136. #define LUA_PATH_MARK "?"
  137. #define LUA_EXEC_DIR "!"
  138. /*
  139. @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  140. ** Lua libraries.
  141. @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  142. ** C libraries.
  143. ** CHANGE them if your machine has a non-conventional directory
  144. ** hierarchy or if you want to install your libraries in
  145. ** non-conventional directories.
  146. */
  147. #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
  148. #if defined(_WIN32) /* { */
  149. /*
  150. ** In Windows, any exclamation mark ('!') in the path is replaced by the
  151. ** path of the directory of the executable file of the current process.
  152. */
  153. #define LUA_LDIR "!\\lua\\"
  154. #define LUA_CDIR "!\\"
  155. #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
  156. #if !defined(LUA_PATH_DEFAULT)
  157. #define LUA_PATH_DEFAULT \
  158. LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
  159. LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
  160. LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
  161. ".\\?.lua;" ".\\?\\init.lua"
  162. #endif
  163. #if !defined(LUA_CPATH_DEFAULT)
  164. #define LUA_CPATH_DEFAULT \
  165. LUA_CDIR"?.dll;" \
  166. LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
  167. LUA_CDIR"loadall.dll;" ".\\?.dll"
  168. #endif
  169. #else /* }{ */
  170. #define LUA_ROOT "/usr/local/"
  171. #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
  172. #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
  173. #if !defined(LUA_PATH_DEFAULT)
  174. #define LUA_PATH_DEFAULT \
  175. LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
  176. LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
  177. "./?.lua;" "./?/init.lua"
  178. #endif
  179. #if !defined(LUA_CPATH_DEFAULT)
  180. #define LUA_CPATH_DEFAULT \
  181. LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
  182. #endif
  183. #endif /* } */
  184. /*
  185. @@ LUA_DIRSEP is the directory separator (for submodules).
  186. ** CHANGE it if your machine does not use "/" as the directory separator
  187. ** and is not Windows. (On Windows Lua automatically uses "\".)
  188. */
  189. #if !defined(LUA_DIRSEP)
  190. #if defined(_WIN32)
  191. #define LUA_DIRSEP "\\"
  192. #else
  193. #define LUA_DIRSEP "/"
  194. #endif
  195. #endif
  196. /* }================================================================== */
  197. /*
  198. ** {==================================================================
  199. ** Marks for exported symbols in the C code
  200. ** ===================================================================
  201. */
  202. /*
  203. @@ LUA_API is a mark for all core API functions.
  204. @@ LUALIB_API is a mark for all auxiliary library functions.
  205. @@ LUAMOD_API is a mark for all standard library opening functions.
  206. ** CHANGE them if you need to define those functions in some special way.
  207. ** For instance, if you want to create one Windows DLL with the core and
  208. ** the libraries, you may want to use the following definition (define
  209. ** LUA_BUILD_AS_DLL to get it).
  210. */
  211. #if defined(LUA_BUILD_AS_DLL) /* { */
  212. #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
  213. #define LUA_API __declspec(dllexport)
  214. #else /* }{ */
  215. #define LUA_API __declspec(dllimport)
  216. #endif /* } */
  217. #else /* }{ */
  218. #define LUA_API extern
  219. #endif /* } */
  220. /*
  221. ** More often than not the libs go together with the core.
  222. */
  223. #define LUALIB_API LUA_API
  224. #define LUAMOD_API LUA_API
  225. /*
  226. @@ LUAI_FUNC is a mark for all extern functions that are not to be
  227. ** exported to outside modules.
  228. @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
  229. ** none of which to be exported to outside modules (LUAI_DDEF for
  230. ** definitions and LUAI_DDEC for declarations).
  231. ** CHANGE them if you need to mark them in some special way. Elf/gcc
  232. ** (versions 3.2 and later) mark them as "hidden" to optimize access
  233. ** when Lua is compiled as a shared library. Not all elf targets support
  234. ** this attribute. Unfortunately, gcc does not offer a way to check
  235. ** whether the target offers that support, and those without support
  236. ** give a warning about it. To avoid these warnings, change to the
  237. ** default definition.
  238. */
  239. #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
  240. defined(__ELF__) /* { */
  241. #define LUAI_FUNC __attribute__((visibility("internal"))) extern
  242. #else /* }{ */
  243. #define LUAI_FUNC extern
  244. #endif /* } */
  245. #define LUAI_DDEC(dec) LUAI_FUNC dec
  246. #define LUAI_DDEF /* empty */
  247. /* }================================================================== */
  248. /*
  249. ** {==================================================================
  250. ** Compatibility with previous versions
  251. ** ===================================================================
  252. */
  253. /*
  254. @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
  255. ** You can define it to get all options, or change specific options
  256. ** to fit your specific needs.
  257. */
  258. #if defined(LUA_COMPAT_5_3) /* { */
  259. /*
  260. @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
  261. ** functions in the mathematical library.
  262. ** (These functions were already officially removed in 5.3;
  263. ** nevertheless they are still available here.)
  264. */
  265. #define LUA_COMPAT_MATHLIB
  266. /*
  267. @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
  268. ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
  269. ** luaL_checkint, luaL_checklong, etc.)
  270. ** (These macros were also officially removed in 5.3, but they are still
  271. ** available here.)
  272. */
  273. #define LUA_COMPAT_APIINTCASTS
  274. /*
  275. @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
  276. ** using '__lt'.
  277. */
  278. #define LUA_COMPAT_LT_LE
  279. /*
  280. @@ The following macros supply trivial compatibility for some
  281. ** changes in the API. The macros themselves document how to
  282. ** change your code to avoid using them.
  283. ** (Once more, these macros were officially removed in 5.3, but they are
  284. ** still available here.)
  285. */
  286. #define lua_strlen(L,i) lua_rawlen(L, (i))
  287. #define lua_objlen(L,i) lua_rawlen(L, (i))
  288. #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
  289. #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
  290. #endif /* } */
  291. /* }================================================================== */
  292. /*
  293. ** {==================================================================
  294. ** Configuration for Numbers (low-level part).
  295. ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
  296. ** satisfy your needs.
  297. ** ===================================================================
  298. */
  299. /*
  300. @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
  301. @@ over a floating number.
  302. @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
  303. ** by prefixing it with one of FLT/DBL/LDBL.
  304. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
  305. @@ LUA_NUMBER_FMT is the format for writing floats.
  306. @@ lua_number2str converts a float to a string.
  307. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
  308. @@ l_floor takes the floor of a float.
  309. @@ lua_str2number converts a decimal numeral to a number.
  310. */
  311. /* The following definitions are good for most cases here */
  312. #define l_floor(x) (l_mathop(floor)(x))
  313. #define lua_number2str(s,sz,n) \
  314. l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
  315. /*
  316. @@ lua_numbertointeger converts a float number with an integral value
  317. ** to an integer, or returns 0 if float is not within the range of
  318. ** a lua_Integer. (The range comparisons are tricky because of
  319. ** rounding. The tests here assume a two-complement representation,
  320. ** where MININTEGER always has an exact representation as a float;
  321. ** MAXINTEGER may not have one, and therefore its conversion to float
  322. ** may have an ill-defined value.)
  323. */
  324. #define lua_numbertointeger(n,p) \
  325. ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
  326. (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
  327. (*(p) = (LUA_INTEGER)(n), 1))
  328. /* now the variable definitions */
  329. #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
  330. #define LUA_NUMBER float
  331. #define l_floatatt(n) (FLT_##n)
  332. #define LUAI_UACNUMBER double
  333. #define LUA_NUMBER_FRMLEN ""
  334. #define LUA_NUMBER_FMT "%.7g"
  335. #define l_mathop(op) op##f
  336. #define lua_str2number(s,p) strtof((s), (p))
  337. #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
  338. #define LUA_NUMBER long double
  339. #define l_floatatt(n) (LDBL_##n)
  340. #define LUAI_UACNUMBER long double
  341. #define LUA_NUMBER_FRMLEN "L"
  342. #define LUA_NUMBER_FMT "%.19Lg"
  343. #define l_mathop(op) op##l
  344. #define lua_str2number(s,p) strtold((s), (p))
  345. #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
  346. #define LUA_NUMBER double
  347. #define l_floatatt(n) (DBL_##n)
  348. #define LUAI_UACNUMBER double
  349. #define LUA_NUMBER_FRMLEN ""
  350. #define LUA_NUMBER_FMT "%.14g"
  351. #define l_mathop(op) op
  352. #define lua_str2number(s,p) strtod((s), (p))
  353. #else /* }{ */
  354. #error "numeric float type not defined"
  355. #endif /* } */
  356. /*
  357. @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
  358. @@ LUAI_UACINT is the result of a 'default argument promotion'
  359. @@ over a LUA_INTEGER.
  360. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
  361. @@ LUA_INTEGER_FMT is the format for writing integers.
  362. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
  363. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
  364. @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
  365. @@ lua_integer2str converts an integer to a string.
  366. */
  367. /* The following definitions are good for most cases here */
  368. #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
  369. #define LUAI_UACINT LUA_INTEGER
  370. #define lua_integer2str(s,sz,n) \
  371. l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
  372. /*
  373. ** use LUAI_UACINT here to avoid problems with promotions (which
  374. ** can turn a comparison between unsigneds into a signed comparison)
  375. */
  376. #define LUA_UNSIGNED unsigned LUAI_UACINT
  377. /* now the variable definitions */
  378. #if LUA_INT_TYPE == LUA_INT_INT /* { int */
  379. #define LUA_INTEGER int
  380. #define LUA_INTEGER_FRMLEN ""
  381. #define LUA_MAXINTEGER INT_MAX
  382. #define LUA_MININTEGER INT_MIN
  383. #define LUA_MAXUNSIGNED UINT_MAX
  384. #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
  385. #define LUA_INTEGER long
  386. #define LUA_INTEGER_FRMLEN "l"
  387. #define LUA_MAXINTEGER LONG_MAX
  388. #define LUA_MININTEGER LONG_MIN
  389. #define LUA_MAXUNSIGNED ULONG_MAX
  390. #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
  391. /* use presence of macro LLONG_MAX as proxy for C99 compliance */
  392. #if defined(LLONG_MAX) /* { */
  393. /* use ISO C99 stuff */
  394. #define LUA_INTEGER long long
  395. #define LUA_INTEGER_FRMLEN "ll"
  396. #define LUA_MAXINTEGER LLONG_MAX
  397. #define LUA_MININTEGER LLONG_MIN
  398. #define LUA_MAXUNSIGNED ULLONG_MAX
  399. #elif defined(LUA_USE_WINDOWS) /* }{ */
  400. /* in Windows, can use specific Windows types */
  401. #define LUA_INTEGER __int64
  402. #define LUA_INTEGER_FRMLEN "I64"
  403. #define LUA_MAXINTEGER _I64_MAX
  404. #define LUA_MININTEGER _I64_MIN
  405. #define LUA_MAXUNSIGNED _UI64_MAX
  406. #else /* }{ */
  407. #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
  408. or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
  409. #endif /* } */
  410. #else /* }{ */
  411. #error "numeric integer type not defined"
  412. #endif /* } */
  413. /* }================================================================== */
  414. /*
  415. ** {==================================================================
  416. ** Dependencies with C99 and other C details
  417. ** ===================================================================
  418. */
  419. /*
  420. @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
  421. ** (All uses in Lua have only one format item.)
  422. */
  423. #if !defined(LUA_USE_C89)
  424. #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
  425. #else
  426. #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
  427. #endif
  428. /*
  429. @@ lua_strx2number converts a hexadecimal numeral to a number.
  430. ** In C99, 'strtod' does that conversion. Otherwise, you can
  431. ** leave 'lua_strx2number' undefined and Lua will provide its own
  432. ** implementation.
  433. */
  434. #if !defined(LUA_USE_C89)
  435. #define lua_strx2number(s,p) lua_str2number(s,p)
  436. #endif
  437. /*
  438. @@ lua_pointer2str converts a pointer to a readable string in a
  439. ** non-specified way.
  440. */
  441. #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
  442. /*
  443. @@ lua_number2strx converts a float to a hexadecimal numeral.
  444. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
  445. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
  446. ** provide its own implementation.
  447. */
  448. #if !defined(LUA_USE_C89)
  449. #define lua_number2strx(L,b,sz,f,n) \
  450. ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
  451. #endif
  452. /*
  453. ** 'strtof' and 'opf' variants for math functions are not valid in
  454. ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
  455. ** availability of these variants. ('math.h' is already included in
  456. ** all files that use these macros.)
  457. */
  458. #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
  459. #undef l_mathop /* variants not available */
  460. #undef lua_str2number
  461. #define l_mathop(op) (lua_Number)op /* no variant */
  462. #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
  463. #endif
  464. /*
  465. @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
  466. ** functions. It must be a numerical type; Lua will use 'intptr_t' if
  467. ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
  468. ** 'intptr_t' in C89)
  469. */
  470. #define LUA_KCONTEXT ptrdiff_t
  471. #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
  472. __STDC_VERSION__ >= 199901L
  473. #include <stdint.h>
  474. #if defined(INTPTR_MAX) /* even in C99 this type is optional */
  475. #undef LUA_KCONTEXT
  476. #define LUA_KCONTEXT intptr_t
  477. #endif
  478. #endif
  479. /*
  480. @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
  481. ** Change that if you do not want to use C locales. (Code using this
  482. ** macro must include the header 'locale.h'.)
  483. */
  484. #if !defined(lua_getlocaledecpoint)
  485. #define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
  486. #endif
  487. /*
  488. ** macros to improve jump prediction, used mostly for error handling
  489. ** and debug facilities. (Some macros in the Lua API use these macros.
  490. ** Define LUA_NOBUILTIN if you do not want '__builtin_expect' in your
  491. ** code.)
  492. */
  493. #if !defined(luai_likely)
  494. #if defined(__GNUC__) && !defined(LUA_NOBUILTIN)
  495. #define luai_likely(x) (__builtin_expect(((x) != 0), 1))
  496. #define luai_unlikely(x) (__builtin_expect(((x) != 0), 0))
  497. #else
  498. #define luai_likely(x) (x)
  499. #define luai_unlikely(x) (x)
  500. #endif
  501. #endif
  502. #if defined(LUA_CORE) || defined(LUA_LIB)
  503. /* shorter names for Lua's own use */
  504. #define l_likely(x) luai_likely(x)
  505. #define l_unlikely(x) luai_unlikely(x)
  506. #endif
  507. /* }================================================================== */
  508. /*
  509. ** {==================================================================
  510. ** Language Variations
  511. ** =====================================================================
  512. */
  513. /*
  514. @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
  515. ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
  516. ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
  517. ** coercion from strings to numbers.
  518. */
  519. /* #define LUA_NOCVTN2S */
  520. /* #define LUA_NOCVTS2N */
  521. /*
  522. @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
  523. ** Define it as a help when debugging C code.
  524. */
  525. #if defined(LUA_USE_APICHECK)
  526. #include <assert.h>
  527. #define luai_apicheck(l,e) assert(e)
  528. #endif
  529. /* }================================================================== */
  530. /*
  531. ** {==================================================================
  532. ** Macros that affect the API and must be stable (that is, must be the
  533. ** same when you compile Lua and when you compile code that links to
  534. ** Lua).
  535. ** =====================================================================
  536. */
  537. /*
  538. @@ LUAI_MAXSTACK limits the size of the Lua stack.
  539. ** CHANGE it if you need a different limit. This limit is arbitrary;
  540. ** its only purpose is to stop Lua from consuming unlimited stack
  541. ** space (and to reserve some numbers for pseudo-indices).
  542. ** (It must fit into max(size_t)/32.)
  543. */
  544. #if LUAI_IS32INT
  545. #define LUAI_MAXSTACK 1000000
  546. #else
  547. #define LUAI_MAXSTACK 15000
  548. #endif
  549. /*
  550. @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
  551. ** a Lua state with very fast access.
  552. ** CHANGE it if you need a different size.
  553. */
  554. #define LUA_EXTRASPACE (sizeof(void *))
  555. /*
  556. @@ LUA_IDSIZE gives the maximum size for the description of the source
  557. @@ of a function in debug information.
  558. ** CHANGE it if you want a different size.
  559. */
  560. #define LUA_IDSIZE 60
  561. /*
  562. @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
  563. */
  564. #define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
  565. /*
  566. @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
  567. ** maximum alignment for the other items in that union.
  568. */
  569. #define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
  570. /* }================================================================== */
  571. /* =================================================================== */
  572. /*
  573. ** Local configuration. You can use this space to add your redefinitions
  574. ** without modifying the main part of the file.
  575. */
  576. #endif